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For instance, one mod will have enemies drop a lot of common materials when they die, but the drawback is that these some enemies won’t drop rare items as much. So for starters, your character can be equipped with up to two bionic modifications that you can craft (with required materials) and each one of them not only carries with it a bonus, but some also come with a drawback. So let’s start off by talking about the things that add weight.Įverything, and I mean everything, you find in the game adds weight.
#MERCENARY KINGS RELOADED MODS ZIP#
Carry too much and your character will lumber along very slowly, but carry next to nothing and your character will zip around the screen so fast that a certain coyote will probably mistake you for something else, or maybe not. This is because Mercenary Kings is about how much weight your virtual character can hold. To fly through these numerous levels quickly it will require you to manage your character’s inventory.
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Doing so will place a shiny gold star (yea!) next to the level, which does nothing and is essentially there for bragging rights. So, harking back to that previous example, instead of 12 minutes to complete the level, if you want to go for the fastest time, then you’ll have to do it in, let’s say 6 minutes. Beating a level may be one thing, but beating it under a certain time will require skill and cunning and enough luck to eclipse the sun. Then there are the speed runs to contend with as well. It seems pretty straightforward, and on the surface you would be correct however, each level consists of a super-secret-special objective that you will have to stumble upon considering, well, it’s a secret. For example, let’s say you have a mission where you have to rescue a scientist who has done many science things and you only have 12 minutes to do it. This is because the game’s levels are setup in a manner that they will require some replaying. When you tack on the reality that you are under a time limit to complete each mission, which can range between 5 to 30 minutes, you quickly come to the conclusion that exploration and discovery isn’t necessarily the best thing for you. Sadly, there isn’t much in regard to varying stages as you will find that most of the time you’ll be traversing the same landscape, but just going to different areas of the large maps. Throughout these ranks your missions are split between saving hostages, gathering supplies, taking out critical targets and more.
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In order to do this you have to battle your way through 113 levels (yes, that’s not a typo) that span the vast military ranks and end at General. You find yourself saved from the brink of death, and there’s only one thing on your mind, and that is retaliation against CLAW. All hope has been forsaken, and there doesn’t appear to any light at the end of the tunnel. There’s an evil force named CLAW (yes, I’m thinking of Inspector Gadget as well) who has committed evil deeds such as kidnapping scientists, annihilating armies of good soldiers and even kicking a puppy or two (that last one I just threw in there because it sounds pretty evil). With regards to any sort of backstory, I’ll sum things up as such. So the big question is: "It it worth spending $20 on a game that is somewhat old?" Now, for $19.99 you can get this game, one that is coming up on being four years old. the World: The Game, then you should already have some hope as members of that team are the same ones that developed Mercenary Kings, and with an iconic source of reference such as Metal Slug, the challenge was accepted. This time though, developer Tribute Games put forth a Kickstarter with a goal of only $75,000 and ended up grossing over $116,000, and the gauntlet, as they say, was officially thrown down. Numerous times the public is fed a rose colored fantasy only to be let down in one way or another. Normally I’m quite fearful of a game that has its birth from a crowd funding platform such as Kickstarter.